The Ultimate Guide to World in Conflict – PART 1

World in Conflict is one of the hottest new titles to be released this year, and Intel have worked closely with Massive Entertainment to ensure that their latest game development was fully optimized for Core 2 technology. Sure enough, World in Conflict uses the latest advances in multi-threading to take full advantage of Intel® Core™2 Quad processors.
To help you control the battlefield, Intel Game On and Team Dignitas have teamed up to bring you The Ultimate Guide to World in Conflict.
Clan:
Team Dignitas
Coaches:
Robert "Moyes" Haxton - David "Zaccubus" Treacy - Niklas "Low-Life" Björkendal

ABOUT YOUR COACHES
"Moyes" plays the 'infantry' role in World in Conflict for Team Dignitas, "Zaccubus" the 'Air' role and "Low-Life" the 'Support' role. The clan is on a roll of two consecutive CPL World Tour stops victories and has already clinched an ESL online cup.
The team now has its sights targeted on the all important CPL grand final but first, we persuaded the guys to take time out from boot camp and give the Game On audience some expert coaching.
Part 1 - 11 Steps to victory
7: Air - learn to love hotkeys
Every gamer, even those not aspiring to high level competitive play, is advised to learn to utilize at least three-quarters of the hotkeys in the game. While a chore to learn, hotkeys can be a quick way to substantially improve your performance.
Zaccubus says:
'Air' players often have the least amount of reaction time. Your units are the quickest moving and you’ll often be fighting against enemy helicopters which, if you’re both flying towards each other, mean you have only a fraction of a second to land the all important first blow with the air-to-air missiles. Without hotkeys your reaction time will be so slow that, against an equally skilled opponent using hotkeys, you are certain to lose. Whoever kills the first helicopter in a group can possibly retain the advantage for an entire game.

"...against an equally skilled opponent using hotkeys, you are certain to lose."
8: Support - Make it heavy for helicopters
Covering your team’s ground units is an essential role played by the 'Support' player. Anti-air vehicles being of particular importance.
Low-Life says:
Heavy anti-air has an advantage over medium anti-air, as it is far more effective when surprising enemy helicopters, achieving the same amount of damage at either short or long distances. On city maps like USTown01 and USTown04 buildings can be very good obstacles to hide behind. If you can find some good places to hide a heavy anti-air in the city, you can quite often surprise enemy helicopters.

"...buildings can be very good obstacles to hide behind."
9: Support - learn to think like your enemy
Knowing your enemy makes them easier to kill, so while 'support' may be your favourite role, your intuitive reactions will improve if you have experience of playing the other roles.
Low-Life says:
Sometimes it can be a good idea to play around with the other roles on public. When playing from your enemy’s point of view you will think differently, making strategies to help your units survive enemy artillery barrage. When you know how your enemy thinks, it becomes a lot easier to predict his likely movements and sometimes you won’t even need a visual to kill opposition units.

"...making strategies to help your units survive enemy artillery barrage."
10: Support - dead support is no support at all
If your units are dead, you can’t kill the enemy. Making even minor movements can be the key to keeping your units alive.
Low-Life says:
An easy way of keeping your artillery units alive is to simply move them now and then. Even if your units are far from the battle, your enemy will find them sooner or later, and once an artillery unit has been located, it’s not going to be alive for very long. For heavy artillery you can even move them between each shot if you are good at micromanaging.

"...once an artillery unit has been located, it’s not going to be alive for very long."
11: Support - the value of a visual
Having a visual on your enemy makes killing them a lot easier. Not everything needs to fight to have a value on the battlefield!
Low-Life says:
Paratroopers are a great unit for dropping behind the enemy lines to capture unguarded points and harass artillery units standing still. But for a support player they can be even more valuable if you can find a good place on the map for scouting - a small forest some distance from where enemy units like to travel is usually a perfect place. Drop a paratrooper squad in there and put them on 'hold fire' to protect their cover. Any light units within their visual area should be easy pickings.

"Paratroopers are a great unit for dropping behind the enemy lines..."
Final thoughts
Moyes: World in Conflict is easy to play but difficult to master. I trust this guide has provided you with some ideas that will help you on your way to surviving a heavily contested WiC battlefield! Who knows, maybe one day you’ll be the one giving out the tips! Good luck guys!
Zaccubus: The 'air' player will often be one of the lowest scoring roles, especially if you are always trying to defend against opposition helicopters. You won’t get all that many kills, compared to the other classes and you will seldom get involved in capturing locations. That said, in the 'air' role you are performing a vital role which demands sharp reactions and lots of common sense. If you fail to block off opposition air power your team will quickly falter when they look to push forward on the ground. I hope that by following these tips your future team mates will compliment you on covering their backs! Good luck!
Low-Life: There are many techniques and strategies one must learn before mastering the 'support' role. These are just a few basic ones, but as every journey begins with a first step, consider this the start of yours. Now get practicing soldier! Good luck!

