World in Conflict is nothing less than one of the greatest real-time strategy games ever designed
You are going to see red
It is 1989 with a twist. On the brink of collapse, the Soviet regime sees war with the West as its only option. After launching a massive assault in Western Europe, the Reds open up a second front by invading the USA. World in Conflict* puts you in the role of a field commander whose task is to retake your homeland from the invader, suburb by suburb.
World in Conflict is nothing less than one of the greatest real-time strategy games ever designed. Unlike so many others in the genre, this game really is about strategy, thanks to some brilliantly conceived game mechanics. Yet, in many ways, it plays like an action game, because it of its fluid play and its attention to detail.
Every building, wall and lamppost can be blown to pieces. Bridges can be blasted to the bottom of a river. Trees can be reduced to matchwood. Throughout, the camera swoops over the battlefield like an anti-tank helicopter, keeping you close to the action and providing a thrilling spectacle into the bargain.
The single-player game is engrossing enough, with a string of campaigns split into a succession of small but intense engagements with the enemy. But multi-player is where World in Conflict really satisfies the serious online gamer. Each player has a role, leading an airborne, tank, support or infantry regiment. Without skilful teamwork, your weapons will be wiped off the map. Victory can only be achieved through coordination.
Intel worked closely with developer Massive Entertainment* to ensure that their latest game development was fully optimized for Intel® Core™2 Extreme processor technology. Sure enough, World in Conflict uses the latest multithreading programming techniques to deliver a thoroughly exhilarating experience. To arms!