Geek Out
INSIDE THE GAME

Inside the game: the developer’s view

With each instalment of the Inside the Game series Game On brings you an interview with a PC game developer about the subject being covered. In each interview you will find just what it takes for your PC’s processor to deliver the total game experience.

Making an impact: realistic explosions

In this exclusive interview with Intel Game On, Codemasters' Andrew Dennison, Rendering Group Lead on Operation Flashpoint*: Dragon Rising explains why, if you want realism, you don't just need a capable graphics card, you need a powerful CPU.

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Finding the way: pathfinding

Intel Game On speaks exclusively to Mathieu Girard, Senior Producer on Ubisoft’s forthcoming WWII real time strategy title R.U.S.E. Mathieu explains the particular challenges the team faced developing the pathfinding routines for a game that features many different kinds of terrain and thousands of agents.

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