Bionic Commando meets Skull Trail
In this video, David Potages, the senior engine architect at GRIN, shows an early version of Bionic Commando running on Skull Trail. David has been at GRIN three years, during which time he's worked on Ghost Recon Advanced Warfighter (GRAW) and GRAW 2. David explains that Bionic Commando's minimum specification will be aimed at PCs with dual core processors, with game play remaining fundamentally the same, whether you have two, four or eight cores. The clever part is that extra processing cores are put to use making the physics and graphics much more realistic. He also explains how VTune helps developers hone their games for multi-core. Also in the video, Intel software engineer Orion Granatir explains how Intel is helping the current generation of game developers design for multi-core from the ground up.